The Archmage Coefficient (OP Archmage/ Mage Academy/ LITRPG/ Hidden Genius)
- LitRPG
- Ruling Class
- Comedy
- Female Lead
- Secret Identity
- Action
- Adventure
- Fantasy
- Crafting
- Local Protagonist
- Magic
- Magitech
- School Life
- Strategy
- Strong Lead
Magic was chaos. Now it’s chemistry. Through Stoichiomancy, power is measured, quantified, and controlled. Ascension follows a strict ladder, each tier with a fixed number of sanctioned seats. There are no anomalies. Until Arielle Blacksoil. Born to a bloodline without magic, Arielle should have been invisible to the system. Instead, an accident reveals the impossible: She’s an unsanctioned archmage. If discovered, they’ll strip her power or turn her into a weapon. To survive, Arielle enrolls in the Academy and pretends to climb the ranks while hiding magic that eclipses her professors. For the first time in her life, she has rivals, teammates…maybe even friends. But hiding overwhelming power isn’t easy. Pretty soon, she’s embroiled in faction conflict, foiling villainous plots and hunting a mysterious primordial that lurks in the dark. --- - Updates M, T, Th, F (4X/Week) - 2500 - 3500 word chapters - OP MC - Hidden Genius at a Magic Academy - Magic System Blending Cultivation and Chemistry
Read latest chapter →Chapters (126)
- 1 - Master Elric and The Spirit Orbs
- 2 - Bad News
- 3 - Moat Trials
- 4 - A Little Bit of a Problem
- 5 - The Spell Thief
- 6 - The Choice
- 7 - Prodigal Child
- 8 - Ministry of Youth Affairs
- 9 - System Evaluation
- 10 - Attacks & Appraisals
- 11 - Friends & Family
- 12 - Arrival
- 13 - Gopher
- 14 - Fiery Reception
- 15 - One Thousand Five Hundred And Sixty Spells
- 16 - Odd
- 17 - The Custodians
- 18 - First Test
- 19 - Blink
- 20 - The Primordials
- 21 - Meet The Manalings
- 22 - Cycle
- 23 - The Vacu Paradox
- 24 - Plans
- 25 - Names and Offers
- 26 - One Solution, Two Problems
- 27 - The (Not Counterfeit) Vitality Charm
- 28 - Test Subject
- 29 - Counterfeit
- 30 - Attack of the Deskrunners
- 31 - Magnet
- 32 - Parent-Teacher Conference
- 33 - Asset
- 34 - Friends
- 35 - Spell Breaker
- 36 - Field Trip
- 37 - Elfheim
- 38 - Finding Heedy
- 39 - Taming Heedy
- 40 - Dream?
- 41 - Rich Genius
- 42 - How To Sell Elven Gems on the Black Market
- 43 - Surprise
- 44 - Apologize
- 45 - Proxy War
- 46 - Ari's Turn
- 47 - Attention
- 48 - Family
- 49 - The Plan
- 50 - The Trade
- 51 - Mercenary
- 52 - Bank
- 53 - Troll
- 54 - Savior
- 55 - The Raven Girl
- 56 - Questions and Answers
- 57 - The Oath
- 58 - For Fun
- 59 - The Game
- 60 - Life and Death
- 61 - Three Problems
- 62 - The Blue Orb
- 63 - Six Versus One
- 64 - Mini-Orbs
- 65 - The First Rune
- 66 - Investigation
- 67 - The Deal
- 68 - The Day Before Severance
- 69 - The Test Before The Test
- 70 - The Hybrid
- 71 - The Return
- 72 - Lyra's Battle
- 73 - Gratitude
- 74 - The Secret of the Scrolls
- 75 - The Request
- 76 - Extra Credit
- 77 - Something Wrong
- 78 - The Dean's Test
- 79 - Sounds Of Silence
- 80 - Price of Betrayal
- 81 - Truth
- 82 - The First Attack
- 83 - Vittoria's Test
- 84 - Adapt
- 85 - Demon
- 86 - Plan of Attack
- 87 - The Aftermath
- 88 - Web of Lies
- 89 - The Complication
- 90 - The Maid
- 91 - Hell
- 92 - Mutiny
- 93 - Healing
- 94 - Contemplation
- 95 - Exploring the Silence
- 96 - The Trial
- 97 - The Decision
- 98 - Restricted
- 99 - Attack of the Portal
- 100 - Analyzing the Abyss
- 101 - The Dark Relativity Model
- 102 - Dead Space
- 103 - To Cast A Curse
- 104 - Introspection
- 105 - Choices and Changes
- 106 - Warning
- 107 - Offering
- 108 - Sacrifice
- 109 - Haunted
- 110 - Volcano
- 111 - Agitation
- 112 - Strange Meetings
- 113 - Stubborn
- 114 - The Ritual
- 115 - The Magic of Death
- 116 - Soul Block
- 117 - Blue Orb Experimentation
- 118 - Spell Changes
- 119 - Secrets
- 120 - Uncertain Breakthrough
- 121 - The Spirit Path
- 122 - Depth
- 123 - The Surprise Test
- 124 - Chaos Before the Break
- 125 - Lockdown
- 126 - Punishment