← The Archmage Coefficient (OP Archmage/ Mage Academy/ LITRPG/ Hidden Genius)

15 - One Thousand Five Hundred And Sixty Spells

The spells in the codex were organized in terms of difficulty. A handy table at the very front explained the difference in tiers:

Tier

  • Complexity

Typical Magnitude

Essence/Isotopes Used

Examples

1 - Lower Initiate

Simple, Single Stage

1

2 (common isotopes)

[Wind Gust], [Minor Illumination]

2 - Upper Initiate

Simple, Single Stage

1-2

2-3 (may be less common isotopes)

[Flashblind] [Minor Geokinesis]

3 - Lower Apprentice

Moderate, Single Stage

2-3

3 (less common isotopes) - 4 (more common isotopes)

*[Root Bind], [Minor Phytogenesis]

4 - Upper Apprentice

Moderate, Double stage

3-4

2 (less common isotopes) - 3 (more common isotopes)

[Minor Rapid Healing], [Rock Shield]

5 - Lower Adept

Multi-stage

4-5

2 (any isotopes) - 5 (any isotopes)

[Double Blind], [Flame Shield]

6 - Upper Adept

Multi-stage and parallel effects

5 - 6

3 (any isotopes) - 6 (any isotopes)

[Flame Shield Reverse Attack], [Creature Control]

7 - Lower Master

Multi-stage and parallel/ multi-effects

6-8

3 (any isotopes) - 7 (any isotopes)

[Summoner Minor] [Single Person Teleportation]

8 - Upper Master

Multi-stage and parallel/ multi-effects

8-10

3-8 (any isotopes)

[Seismic Pulse], *** [Multi-person Teleport]

9 - Lower Archmage

HIgh Magnitude, Feedback Spells

10-15

Any isotopes

Storm Call, Adaptive Regeneration

10 - Upper Archmage

High Magnitude, Feedback Spells, Perfected Signature Spells

10-50

Any isotopes

Signature spells, Wide-scale summoning .

11 - Legendary

Extremely High Magnitude, Perfected Signature Spells

50 - 100

Any isotopes

12 Mythical

World-Changing Magnitude, Perfected Signature Spells

100 +

Any isotopes