15 - One Thousand Five Hundred And Sixty Spells
The spells in the codex were organized in terms of difficulty. A handy table at the very front explained the difference in tiers:
Tier
- Complexity
Typical Magnitude
Essence/Isotopes Used
Examples
1 - Lower Initiate
Simple, Single Stage
1
2 (common isotopes)
[Wind Gust], [Minor Illumination]
2 - Upper Initiate
Simple, Single Stage
1-2
2-3 (may be less common isotopes)
[Flashblind] [Minor Geokinesis]
3 - Lower Apprentice
Moderate, Single Stage
2-3
3 (less common isotopes) - 4 (more common isotopes)
*[Root Bind], [Minor Phytogenesis]
4 - Upper Apprentice
Moderate, Double stage
3-4
2 (less common isotopes) - 3 (more common isotopes)
[Minor Rapid Healing], [Rock Shield]
5 - Lower Adept
Multi-stage
4-5
2 (any isotopes) - 5 (any isotopes)
[Double Blind], [Flame Shield]
6 - Upper Adept
Multi-stage and parallel effects
5 - 6
3 (any isotopes) - 6 (any isotopes)
[Flame Shield Reverse Attack], [Creature Control]
7 - Lower Master
Multi-stage and parallel/ multi-effects
6-8
3 (any isotopes) - 7 (any isotopes)
[Summoner Minor] [Single Person Teleportation]
8 - Upper Master
Multi-stage and parallel/ multi-effects
8-10
3-8 (any isotopes)
[Seismic Pulse], *** [Multi-person Teleport]
9 - Lower Archmage
HIgh Magnitude, Feedback Spells
10-15
Any isotopes
Storm Call, Adaptive Regeneration
10 - Upper Archmage
High Magnitude, Feedback Spells, Perfected Signature Spells
10-50
Any isotopes
Signature spells, Wide-scale summoning .
11 - Legendary
Extremely High Magnitude, Perfected Signature Spells
50 - 100
Any isotopes
12 Mythical
World-Changing Magnitude, Perfected Signature Spells
100 +
Any isotopes